Tag Archive: Article of the Week

This was the one I said I was going to put up a while ago.  I don’t know if I ever actually finished it and I’m too out of it, right now, to read through it.  Hope it’s done.

Shadow Elf

From Saros Wiki

The Shae’ren[1] are shadow elves, also known as dark elves or drow. They are Wind Elves that have been infused with the dark souls of beings from the shadow realm.


As told from the books, the Shadow elves are twisted, evil mockeries of wind elves created by the Princess of Darkness Najena. It is said that long ago, before the Celesian Church had been founded, Celes and her older brother fought constantly over the rights of the sky and the land. Their war against each other waged through the skies for centuries, but ultimately Celes was victorious. She brought light and peace to the land, uniting those who would follow her into bliss, the wind elves among them. Her brother, being unsatisfied with defeat, instead lured hundreds of wind elves into his darkness, twisting and corrupting them over decades. They grew to despise Celes, their hearts filled with hatred. They left the surface world, hiding and waiting until they could strike against the light.

The date of origin of the dark elves is unclear, through stories will say they have been around since the beginning of the Elven Ankienen. They are ruthless and merciless in combat, killing any who may know of their home, or those that oppose their dark gods.

These rumors and stories are told not only by the high elves, but the dark elves as well. They wish to be left alone, and fear keeps their enemies at bay.

True Origin

Main Article: Enveloping Shadows (Story)

The shadow elves find their roots in the city of Shaena[2], a research town located in the Tranis Plains. The town was excavating an old battle site from The Conflict, researching the materials they found. Unfortunately, this site was also home to a band of Kobolds. The kobolds regularly attacked the excavation site and the town, but were regularly pushed back. The attacks became more violent and regular once an item known as Ma’at’s Torch was discovered. The town was overrun and the inhabitants forced to leave. They sought help from their other High Elven brethren, but none would come to their aid. In order to escape the kobolds they headed through the mountains hoping for assistance and refuge.

While traveling through the mountains the group happened upon the Shadow Crystal. The priests in this area began hearing voices and receiving instructions and forewarning. They followed these instructions and built their home, Shaena’ven[3] (Translation: New Shaena or City of Purified Shadow. ven can mean new or pure.) here as it proved to be a very safe location. They built a temple around tower and worshiped it. They lived here, feeling abandoned by not only their people, but their god.

Years later, human representatives of Eulin came to gather information on their whereabouts and why they were no longer reporting home. They found out about the artifacts they had found as well as this shadow crystal. Being Children of the Celes they invariably found the Shadow Crystal to be evil and attempted to destroy it with their magic. It was not strong enough, but Ma’at’s Torch was accidentally activated at the crystal, shattering it.

The effect was a shock wave of negative energy from the shadow realm which killed everyone in the town and revived them moments later. They found they were infused with this negative energy. They were now Shadow Elves.

Racial Traits

Shadows elves are tall, slender humanoids standing nearly as tall as humans but slightly thinner; males average 5’5 to 5″8 and 130-150 lbs while females are usually 5’2 to 5’5 and 100-120 lbs. A shadow elves’ hair color are usually pure white, have been known to be lighter blue, jet black, or various shades of purple. Their eyes are usually match their hair color and red eyes are not unheard of.

Shadows elves are biologically similar to humans and wind elves as well, reaching sexual and mental maturity around age 16, but they age more slowly than humans from this point. Shadow elves live an average of 250 years.

Shadow elves benefit from Darkvision, a natural ability that allows them to see just as well in the dark as they can in daylight. Darkvision functions much like normal vision in that it takes time to adjust. Sudden changes in lighting conditions renders a shadow elf unable to see clearly, and low light areas, such as those illuminated by a candle or a lantern, are difficult for the shadow elf to see. Darkvision appears perfectly clear to those that possess it, though artificial means may leave the new possessor confused. Colors seem inverted when viewed in darkvision and those that are not use to it may not be able to “read” what they see.

Dark elves have Dark souls. White magic and light based spells have detrimental effects on them, while Black magic and dark based spells have positive effects.


Shadow elf society is a matriarchal theocracy. Women are in control of the church and dictate the important aspects of drow society. Bloodlines are quite literal: The woman gives her blood to the child during pregnancy and because of this they inherit her rights. Female children are necessary to continue the bloodlines and prized much higher than male children.

The highest positions of authority are in the church which is in direct control of shadow elf society. Most upper claw shadow elves belong to the church and they are appointed by higher members. It is impossible for a male dark elf to become a ranking member in the church.

Males are considered lesser creatures in the eyes of Najena. Their purpose is purely physical and the role they play usually pertains to manual labor, soldiers, and mates. They are trained to be strong so they they can protect their matrons and offspring even at the risk of their own death. A physically strong male is usually a prime candidate for marriage. Men close to high position women can have some influence in the decisions of the city, but occasionally a male will rise to power on their own. Male drow in positions of direct power are extremely highly regarded due to the difficulty of gaining such power.


  1. Shae’ren: Old Elvish Shae Darkness, Shadow +ren Child, Children of the Shadows
  2. Shaena: High Elvish Shae Darkness, Shadow, + na City, City of Darkness
  3. Shaena’ven High Elvish Shae Darkness, Shadow, + na City + ven New, Purified, City of Purified Darkness

I have an idea for an article of the week that fits both Saros and Librium, since I’ve been working on my game lately.  I hope to have it posted by Wednesday afternoon.

Sorry for being late.  I think I’m done with this.  Working on Shadow elves has sparked a lot of talk about how darkness/light work and your soul and charges and such.  It’s all complicated but very interesting.  If I get it all worked out it will be an article of the week

Shadow Elf

From Saros Wiki

The Shae’ren[1] are shadow elves, also known as dark elves or drow. They are Wind Elves that have been infused with the dark souls of beings from the shadow realm.



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Joseph Quail is really important in the distant future of the Dragonhawk story.

Joseph Quail

From Saros Wiki

Joseph Quail[1] is a translator who served the Balaani before they obtained rule over the various Balaa demiplanes. He is an intelligent human that seeks to maintain the delicate balance between the forces of Balaa. Joseph speaks many languages and knows many more.


Joseph was born to a traveling merchant and never had a place to call home as a youth, though his parents provide him with everything he needed. His early exposure to the variety of races increased his appetite for knowledge as well as teaching him how to interact and do business. To help sate his thirst for knowledge, his parents enrolled him in an school which would teach him many different languages and assist in his physical and mental development. He learned much about the world through his lessons and much about himself as well.

Joseph became a professional translator and worked in the Library of Celes copying books and translating them into other languages.[2] Joseph learned much about the world thanks to this job. He later left, however, in an effort to write his own book. This proved fruitless for many months, until he was approached by his good friend Lithas who wished for Joseph to accompany with him on a journey. Joseph agreed, hoping the exploration would dissolve away the stagnation of his mind and allow him to write more freely.

Physical Characteristics

Joseph is slightly above average height for a human male standing 5’10” tall weighing 160 lbs. He has short, brown hair and brown eyes and tan skin. He is physically fit and semi-muscular, as his lifestyle requires both mental and physical training. His dress is very light and modest, wearing close that will not restrict his movement or in his way. He carry’s a brown traveler’s bag where he keeps his several books, pens, scrolls, and other writing and reading materials.


Joseph has learned many physical disciplines as well as proper social interaction. He has study the language and cultures of many different races. Because of this, he is generally a very kind person and very reasonable. He is an excellent negotiator and arbitrator, keeping peace between waring factions. He finds it easy to relate to others and capable of making others feel like he is part of the family.


Joseph never had any interest in the actual power that Balanoth offered. He joined merely to act as a translator and so he could see and experience the world from new angles, hoping it would help him complete his book. He did not accept any of the power that the other Balaani received and has no domain of his own. He usually resides safely on the Fields of Elysia where his presence is welcomed by Gaea, though most other Balaani enjoy his company as well. He knows the potential threat of the power they possess and serves to keep them balanced, preventing any single member from becoming too powerful. Joseph spends much of his free time roaming the Balaa and working on his writing.


Lithas: A fine scholar and a good friend. I’m very glad to travel with him.
Duran: I find him intriguing. His culture is not so dissimilar from the high elves if you look deep enough.
Fhugen: There is something about his past that he doesn’t share, but there is a clear method to his madness.
Seraphyn: I worry for her. I dare say she may be blinded by the light.
Gaea: It is good to get to know the elves, but I feel there may be something she is hiding.
Jaeger: She has a brilliant mind for mechanics, but she is just a child. She consistently proves herself, but it is dangerous for her here.


  1. I wanted his name to be as basic as possible. He is just an ordinary guy, so he was given the name Joe, but that felt a bit out of place. It was completed as Joseph. His last name is meant to be ordinary as well, but now that I think about it I think I may have based it loosely from Quailman
  2. In case I forget to put this anywhere, he was also unknowingly STEALING the books. Like the Library of Alexandria, he would copy the books as they were written. His copy was given to the owner and the original was kept.

I don’t know what happened, but I suddenly had that spark back and was able to flesh things out very easily.  I was asked to write the Kobonashi article a long time ago, and though I knew most of the details I just couldn’t organize my thoughts and pull out enough information to put them in the wiki.  But now I did!  I drew this article up after work yesterday and today, and I think it’s pretty decent.  I also like tossing in the (more…) link lately, so all the information isn’t just on the front page.  That way you have to click to read it then I know people actually read it!  Nyah Nyah!

Kobonashi are an extremely rare, heavily draconic variation of kobolds. According to legend, kobonashi are spawned from the ancient dragon blood that runs deep within the veins of all kobolds. It is believed that long ago the elder dragons Ma’at and Rakanishu intermingled with the Shah’ren kobolds, lacing their blood with pure draconic blood. On rare occasions, this interbreeding manifests itself as a a kobonashi, the chosen of the kobolds.



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I’m working on writing an entire new page in the wiki for the article of the week.  It is going to be Kobonashi.  I intend to have it done by the end of the night tomorrow, I’m just working out a few more elements with them.  It’s an entirely new page, but they play a very important role in Dragonhawk eventually.

The Elements is probably one of the most important articles.  Honestly, I don’t feel it really contains complete data, but it was one of the first pages written.  It did take me several months to figure out how I wanted the elements.

The Elements are the primary driving force in the universe of Saros. They are the energy that all things are created from and the focus of all magic, both physical and ethereal. Each element has its own plane of existence as well as a Primal Dragon.

Nearly everything in the world is composed of base elements. All creatures, objects, beings and even the air itself is made up of this energy. It flows around us, in us, and through us. We, ourselves, are composed of this power.

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the article about planes probably one of the most important articles. It can probably be more thurough, but I’m not sure how. I understand it. It doesn’t really go into as much depth about the evanescence as is possible, but that is intentional. the evanescence is an article that should be large enough to deserve its own page, but it doesn’t have one yet. I’m getting ready for bed, so I’m not going to bother with the “clean up” editing I usually do when I post these. This means the links might not work.


A Plane is an alternate area of existance or an alternate reality. To most people a plane of existance other than their home plane will be very alien to them having different laws of physics and unexpected behavior. Most planes are infinite in size while some have a very limited amount of space, such as mental planes. Planes can be divided into several groups.



  • 1 Material Planes
    • 1.1 Material Plane
    • 1.2 Plane of Shadows
  • 2 Transient Planes
    • 2.1 Timestream
    • 2.2 Astral Plane
    • 2.3 Ethereal Plane
  • 3 Elemental Planes
    • 3.1 Plane of Fire
    • 3.2 Plane of Air
    • 3.3 Plane of Ice
    • 3.4 Plane of Water
    • 3.5 Plane of Earth
    • 3.6 Plane of Lightning
  • 4 Demiplanes
    • 4.1 Balaa
    • 4.2 Mental
    • 4.3 Pocket Dimension

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Kobolds are malicious, cruel, xenophobic reptilian humanoids about the size of a gnome. They hate almost every other sort of humanoid or fey, especially gnomes and sprites. Kobolds will eat anything, but prefer fresh meat and have no qualms with eating intelligent beings. Cowardly and weak in nature, they will only attack with overwhelming odds or with trickery such as traps and ambushes.

Kobolds are unintelligent and live in a communal hives where they dig holes, attempting to uncover shiny objects. A single kobold can be dispatched by even a child, though in great numbers they can prove to be a nuisance. They have no significant culture of society, though they do carve crude meaningless drawings in their cavern walls.

—excerpt from Encyclopaedia Monstrosiae

Kobolds are reptilian humanoids about the size of a gnome. With that exception, the above, inaccurate quoted text represents the accepted knowledge and general opinion of kobolds by the majority of the populous despite the rich tapestry of history, knowledge, and culture kobolds possess.

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The Nym are a race of humanoid elementals, each from their respective planes. They are small and lack the power of the greater elementals, but possess extraordinary abilities of their own. Though they are gender neutral, most Nyms chose an either feminine or masculine form, depending on their personality. A standard Nym stands about 6 to 8 inches tall and are composed almost entirely of their natural element. This can vary a great deal, however, as some have been known to be as small as a drop of water or as large as a blazing bonfire.

Air Nym

An air nym

An air nym

Air Nyms are NOT Sylphs

Also called Whisperwinds or the Whispering Wind, Air Nyms are beings composed of Air. In their purist form they are invisible to normal detection, but can be seen if, and when, they take other substances into their form such as dust, smoke, water, or small particles. Air Nym are graceful beings that enjoy dancing and playing. They are somewhat shy and usually keep to themselves, but this does not stop them from interacting with others.

Whisperwinds are a repository of mundane knowledge and delight in sharing it with others, though their intent may not always be as pure as the wind that carries them. They enjoy spreading rumors or breaking secrets and watching the resulting events. They are very knowledgeable; a Whisperwind can communicate with others of their kind for miles and have an unworldly knowledge of events and history, though they usually only share it with others if they think the results will amuse them. Air Nyms usually communicate through song, rhyme and riddles. Straightforward truths are reserved for only the most deserving.

Air Nym have the ability to fly freely and can easily conceal themselves in the air. They have extremely beautiful voices, as well, which they use to lure potential victims into potentially dangerous situations. A captured air nym can be used for personal entertainment or coerced into giving information, assuming one could convince them to perform.

[edit] Fire Nym

A particularly bright Cindersprite

A particularly bright Cindersprite

Commonly known as Cindersprites or Cinderlings, Fire Nym do things with passion. Cinderlings have a voracious appetite for anything they can consume, but this is diminished when they are involved in other activities that they enjoy. Cinderlings love using their powers to create and typically use them in the areas of cooking, smithing, pottery and anything else they can take part in. Fire Nyms are envious of others and do not like to be outdone or tossed aside, usually going into a fit of destructive rage and giving in to their desire to feed. This is usually short lived as their competitive behavior forces them to work harder to outdo their rivals.

Among Nym, Cindersprites are one of the few with the ability to fly, thanks to their small, light, burning bodies. They are also the only nym that can easily change their size, usually based on the amount of material they can consume. Some have been known to increase to eight feet in height before burning out. An increased size usually results in increased hunger and increased focus.

Fire Nyms can also change their color usually from the result of consuming something impure or based on their mood. A blue Cindersprite is one that is very focused on a task. While normally red in color, a cinderling may change to yellow at increased temperatures or even green during an impurity.

[edit] Water Nym

A Sessperite

A Sessperite

Known as Sessperites (Elven for Sea Spirit), Water Nyms can be found in lakes and streams, but prefer small secluded ponds and other small stable water sources. They usually keep to themselves and prefer to be left alone to their duties. Outside of those that have made claim in the Material Plane sessperites rarely leave their home plane of water.

Water Nyms loathe impurity and seek to purify and clean dirtiness off of anything they can. A singular nym may attempt to purify a polluted lake by themselves, especially if they have already claimed it as their home. Sessperites also have the power to clean wounds and remove contaminates from water and living things. They are prized in medical facilities for these abilities and enjoy helping out. A sessperite, however, will refuse to help with these chores if others consider it their duty or if it is considered their job by others. An offer of payment is insulting to a water nym, though gifts are accepted.

Water Nyms are very emotional and prone to depression. It is not uncommon, though it is difficult to tell from a distance, to find a water nym crying due to uncleanliness or some other trivial matter. A depressed nym will usually refuse to do any task and sees most things are out of reach or impossible to complete. Sessperites hate being bound and it should be noted that a bottled sessperite has the potential of flooding and exploding any container they are placed in due to their elemental nature. As such, water nyms are capable of increasing or decreasing their physical size usually by crying and absorbing their own tears.

[edit] Earth Nym

Earth Nyms are usually called Earth Wardens. They are sometimes confused with Brownies since they can be the same size and have similar colors. Earth Nyms usually like to play the role of guardian whenever they can, protecting their land and those that they allow to live in it. Earth Nyms usually live in dry areas, but can occasionally be found in muddy grounds or even in civilized areas. An Earth Nym that lives in a muddy environment will usually have a Water Nym companion.

Earth Nyms are both stubborn and sturdy. They stick by their causes beyond most reason. If they feel they are right, they will do everything they can to support their idea and defend it. Even when it is clear that their stance is obviously inaccurate, they may findThis, of course, can make Earth Nyms very difficult to negotiate with.

Earth Nyms are capable of moving large stones and rocks many times their size with greatest of ease, though this ability does not expand past non-earthy materials. They can bend and shape metals and are very keen at separating ores.

[edit] Ice Nym

[edit] Lightning Nym



Also known as Scintilla, Lightning Nym are small little erratic elemental beings. Lightning Nym move from place to place often, never staying in the same location for a long time. They usually stop when something of interest sparks their fancy, but this interest is fleeting and once it fades, the nym will soon move on. The short attention span, in attention to Lightning’s natural hyperactivity, is this Nym’s largest flaw.

Scintilla, however, have an excellent sense of direction and are great navigators. They always know exactly which direction is True North and using their natural powers they can quickly and easily locate the shortest path of least resistance to a destination, especially when searching for what these nym call “shinies.” Scintilla’s impatience comes into play when they attempt to guide someone, however, as they are unwilling to wait for their followers to keep up and do not consider that they may not be able to travel the same paths that they can.

Lightning Nym are unsurprisingly attracted to Earth Elementals, especially Earth Wardens. These Nym are possibly the only thing that can hold a Lightning Nym’s attention for a reasonable amount of time. Lightning Nym are extremely hostile towards Water Nym that have an Earth Nym mate.

[edit] Idea Origin

The nym are suppose to be the opposite of normal elementals. Rather than huge, imposing beings with phenominal cosmic powers, the nym are small and ordinary. The nym are given special qualities that make them unique, however. Anyone can do the things that a Nym can do, but it takes a lot more effort and training for a regular person than for a Nym. They also have significant flaws that make it more difficult to exploit their traits.

The word “Nym” is uniquely generated. I wanted a word that was short and to the point and I like the way this one sounds. I never intend to use the pun antonym.